Thanks to a new and improved toolchain for PS2, this runs at a very impressive framerate, targeting 60 frames per second with stock settings. PlayStation2 users get a new core, prboom (a Doom 1/2 game engine). As of 1.9.4, this RAM usage is severely cut down for cores that set ‘need_fullpath’ to false. All things combined, it would take 128MB of RAM to load one 32MB GBA ROM. And if cheevos are enabled, that’s another copy. As if that wasn’t bad enough, on any platform that supports runahead, we would have to create another copy – even when runahead is disabled. Now we load it into the RAM buffer directly from the compressed file without first extracting it to disk. In the past, it would extract this file first to a temporary directory on the disk, and then it would read from this file and load it into the RAM buffer. In the process, we have discovered some parts where RetroArch was being inefficient when loading files from compressed files (such as. Most game consoles would fall in this boat because all file I/O tends to be typically unbuffered on homebrew SDKs. Just like in version 1.9.3, we have been going back and improving code in RetroArch to improve file I/O performance, something that is very important for systems suffering from slow disk storage. Additionally, it’s possible to run RetroArch at 720p now on a PSTV if you use the Sharpscale plugin. There were some issues with RetroArch on PlayStation TV devices which should now be resolved. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! Release notesīe sure to also read our Libretro Cores Progress Report – lots of work has gone into all of the various cores that are maintained (either by us or elsewhere), and it’d be a shame if the work goes unnoticed. If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love with our users. The next version of Lakka (with an updated RetroArch 1.9.4 version) is scheduled to be released a week from today. If you’d like to learn more about upcoming releases, please consult our roadmap here. There are no real changes for other platforms. If you are using RetroArch on a PS Vita, we highly recommend you redownload the stable again. Specifically this fixes a bunch of regressions in the Vita port which unfortunately snuck into the initial 1.9.4 version. I am not the best programmer so I hope if you run it, there will not be any errors.EDIT/UPDATE : We have pushed a new 1.9.4 version. You are more than welcome to get the script from my github. Just as long as you place all the packs in the same directory if you have multiple playlists. Some directory on computer ->Nintendo - Nintendo Entertainment System -> Named_Boxart -> PNGsĮxtracting all the thumbnails from have the file structure already. Retroarch - >thumbnails -> Nintendo - Nintendo Entertainment System -> Named_Boxart -> all PNGS Just as long as you have your directory structure similar. I actually wrote up a Powershell script automate it and to pull all box arts for all play lists. So if label is Mario.nes, then the boxart needs to be Mario.png The Label is what is needed to be the File Name for Boxart to work. Focus on what is filed in the Label catagory. In the playlist, it creates a JSON file to list the ROMs. The playlists generated go by type of game. When the ROM is placed in the Playlist when you search for the ROMs.
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